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<center><!-----htmlmekani.tr.gg Haber Kodu Basla----><iframe height="352" frameborder="0" width="506" scrolling="yes" src="http://www.haberalemi.net/ilksayfa.php" name="I5" border="0"></iframe><!-----htmlmekani.tr.gg Haber Kodu Biter---->.ws6 {font-size: 8px;} .ws7 {font-size: 9.3px;} .ws8 {font-size: 11px;} .ws9 {font-size: 12px;} .ws10 {font-size: 13px;} .ws11 {font-size: 15px;} .ws12 {font-size: 16px;} .ws14 {font-size: 19px;} .ws16 {font-size: 21px;} .ws18 {font-size: 24px;} .ws20 {font-size: 27px;} .ws22 {font-size: 29px;} .ws24 {font-size: 32px;} .ws26 {font-size: 35px;} .ws28 {font-size: 37px;} .ws36 {font-size: 48px;} .ws48 {font-size: 64px;} .ws72 {font-size: 96px;} .wpmd {font-size: 13px;font-family: 'Arial';font-style: normal;font-weight: normal;text-decoration: none;}
<div style="visibility: hidden; position: absolute;" id="adot0"><img src="http://img172.imageshack.us/img172/582/maddeiaretam8.gif" alt="" /></div>
<div style="position: absolute;" id="adot1"><img src="http://img172.imageshack.us/img172/582/maddeiaretam8.gif" alt="" /></div>
<div style="position: absolute;" id="adot2"><img src="http://img172.imageshack.us/img172/582/maddeiaretam8.gif" alt="" /></div>
<div style="position: absolute;" id="adot3"><img src="http://img172.imageshack.us/img172/582/maddeiaretam8.gif" alt="" /></div>
<div style="position: absolute;" id="adot4"><img src="http://img172.imageshack.us/img172/582/maddeiaretam8.gif" alt="" /></div>
<div style="position: absolute;" id="adot5"><img src="http://img172.imageshack.us/img172/582/maddeiaretam8.gif" alt="" /></div>
<div style="position: absolute;" id="adot6"><img src="http://img172.imageshack.us/img172/582/maddeiaretam8.gif" alt="" /></div>
<script LANGUAGE="JavaScript">
<!--
var nDots = 7;
var Xbpos = 0;
var Ybpos = 0;

// fixed time step, no relation to real time
var DELTAT = .01;
// size of one spring in pixels
var SEGLEN = 10;
// spring constant, stiffness of springs
var SPRINGK = 10;
// all the physics is bogus, just picked stuff to make it look okay
var MASS = 1;
// Positive XGRAVITY pulls right, negative pulls left
// Positive YGRAVITY pulls down, negative up
var XGRAVITY = 0;
var YGRAVITY = 50;
// RESISTANCE determines a slowing force proportional to velocity
var RESISTANCE = 10;
// stopping criterea to prevent endless jittering
// doesn't work when sitting on bottom since floor
// doesn't push back so acceleration always as big
// as gravity
var STOPVEL = 0.1;
var STOPACC = 0.1;
var DOTSIZE = 11;
// BOUNCE is percent of velocity retained when
// bouncing off a wall
var BOUNCE = 0.75;

var isNetscape = navigator.appName=="Netscape";

// always on for now, could be played with to
// let dots fall to botton, get thrown, etc.
var followmouse = true;
var dots = new Array();

init();

function init()
{
    var i = 0;
    for (i = 0; i < nDots; i++) {
        dots[i] = new dot(i);
    }
   
    if (!isNetscape) {
        // I only know how to read the locations of the
        // <LI> items in IE
        //skip this for now
        //setInitPositions(dots)
    }
   
    // set their positions
    for (i = 0; i < nDots; i++) {
        dots[i].obj.left = dots[i].X;
        dots[i].obj.top = dots[i].Y;
    }
   
   
    if (isNetscape) {
        // start right away since they are positioned
        // at 0, 0
        startanimate();
    } else {
        // let dots sit there for a few seconds
        // since they're hiding on the real bullets
        setTimeout("startanimate()", 10);
    }
}

function dot(i)
{
    this.X = Xbpos;
    this.Y = Ybpos;
    this.dx = 0;
    this.dy = 0;
    if (isNetscape) {   
        this.obj = eval("document.adot" + i);
    } else {
        this.obj = eval("adot" + i + ".style");
    }
}

function startanimate() {   
    setInterval("animate()", 20);
}

// This is to line up the bullets with actual LI tags on the page
// Had to add -DOTSIZE to X and 2*DOTSIZE to Y for IE 5, not sure why
// Still doesn't work great
function setInitPositions(dots)
{
    // initialize dot positions to be on top
    // of the bullets in the <ul>
    var startloc = document.all.tags("Li");
    var i = 0;
    for (i = 0; i < startloc.length && i < (nDots - 1); i++) {
        dots[i+1].X = startloc[i].offsetLeft + startloc[i].offsetParent.offsetLeft - DOTSIZE;
        dots[i+1].Y = startloc[i].offsetTop + startloc[i].offsetParent.offsetTop + 2*DOTSIZE;
    }
    // put 0th dot above 1st (it is hidden)
    dots[0].X = dots[1].X;
    dots[0].Y = dots[1].Y - SEGLEN;
}

// just save mouse position for animate() to use
function MoveHandler(e)
{
    Xbpos = e.pageX;
    Ybpos = e.pageY;     
    return true;
}

// just save mouse position for animate() to use
function MoveHandlerIE() {
    Xbpos = window.event.x + document.body.scrollLeft;
    Ybpos = window.event.y + document.body.scrollTop;     
}

if (isNetscape) {
    document.captureEvents(Event.MOUSEMOVE);
    document.onMouseMove = MoveHandler;
} else {
    document.onmousemove = MoveHandlerIE;
}

function vec(X, Y)
{
    this.X = X;
    this.Y = Y;
}

// adds force in X and Y to spring for dot[i] on dot[j]
function springForce(i, j, spring)
{
    var dx = (dots[i].X - dots[j].X);
    var dy = (dots[i].Y - dots[j].Y);
    var len = Math.sqrt(dx*dx + dy*dy);
    if (len > SEGLEN) {
        var springF = SPRINGK * (len - SEGLEN);
        spring.X += (dx / len) * springF;
        spring.Y += (dy / len) * springF;
    }
}


function animate() {   
    // dots[0] follows the mouse,
    // though no dot is drawn there
    var start = 0;
    if (followmouse) {
        dots[0].X = Xbpos;
        dots[0].Y = Ybpos;   
        start = 1;
    }
   
    for (i = start ; i < nDots; i++ ) {
       
        var spring = new vec(0, 0);
        if (i > 0) {
            springForce(i-1, i, spring);
        }
        if (i < (nDots - 1)) {
            springForce(i+1, i, spring);
        }
       
        // air resisitance/friction
        var resist = new vec(-dots[i].dx * RESISTANCE,
            -dots[i].dy * RESISTANCE);
       
        // compute new accel, including gravity
        var accel = new vec((spring.X + resist.X)/MASS + XGRAVITY,
            (spring.Y + resist.Y)/ MASS + YGRAVITY);
       
        // compute new velocity
        dots[i].dx += (DELTAT * accel.X);
        dots[i].dy += (DELTAT * accel.Y);
       
        // stop dead so it doesn't jitter when nearly still
        if (Math.abs(dots[i].dx) < STOPVEL &&
            Math.abs(dots[i].dy) < STOPVEL &&
            Math.abs(accel.X) < STOPACC &&
            Math.abs(accel.Y) < STOPACC) {
            dots[i].dx = 0;
            dots[i].dy = 0;
        }
       
        // move to new position
        dots[i].X += dots[i].dx;
        dots[i].Y += dots[i].dy;
       
        // get size of window
        var height, width;
        if (isNetscape) {
            height = window.innerHeight + window.pageYOffset;
            width = window.innerWidth + window.pageXOffset;
        } else {   
            height = document.body.clientHeight + document.body.scrollTop;
            width = document.body.clientWidth + document.body.scrollLeft;
        }
       
        // bounce off 3 walls (leave ceiling open)
        if (dots[i].Y >=  height - DOTSIZE - 1) {
            if (dots[i].dy > 0) {
                dots[i].dy = BOUNCE * -dots[i].dy;
            }
            dots[i].Y = height - DOTSIZE - 1;
        }
        if (dots[i].X >= width - DOTSIZE) {
            if (dots[i].dx > 0) {
                dots[i].dx = BOUNCE * -dots[i].dx;
            }
            dots[i].X = width - DOTSIZE - 1;
        }
        if (dots[i].X < 0) {
            if (dots[i].dx < 0) {
                dots[i].dx = BOUNCE * -dots[i].dx;
            }
            dots[i].X = 0;
        }
       
        // move img to new position
        dots[i].obj.left = dots[i].X;           
        dots[i].obj.top =  dots[i].Y;       
    }
}

 -->
</script><!--  http://www.gazetealemi.com -->
<p align="center">&nbsp;</p></center>


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